The purpose of this site is to track the [super slow] progress of my development projects. I'm researching on my spare time the effectiveness of "lossy pruning" in Artificial Intelligence, because let's face it, when you sit down to play a game, you rule out many moves right off the bat if you're a skilled player. Why shouldn't the computer do the same? This may have many applications in high branching games, specifically computer go, where the number of possible moves is so high. Stay tuned! (Although don't keep your hopes up...)
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