The road to 初段

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So, I've decided that I can't possibly write a good algorithm for this until I've become at least 初段 (shodan), because a lot of complex concepts would help in drastically reducing the size of the decision tree just by the shape of the game. By generating and separating territory sizes and determining which ones are in danger, the computer can react a lot faster, doing a short search and singling out a few moves. I've risen from 30級 to about 24級 now, so I've still got a long way to go. In the meantime, it's time to start writing the paper... =(

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This page contains a single entry by KT0 published on April 12, 2009 10:12 AM.

NYAMIGO was the previous entry in this blog.

I guess this is goodbye to the KT0 Project...for now is the next entry in this blog.

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