Recently in Everything Else Category
I'm throwing in the towel. There's no motivation and I feel sad about it...I want to try doing this but damn I haven't gotten anywhere and it's not even a thought that crosses my mind anymore.
So, I'm retiring the KT0 Go project for now...it's far bigger than I had imagined and seeing as how I haven't even started, it's just too hard of a path ahead of me. That said, I will still continue to play. Heck, I went to the 日本棋院 and bought a legit wood board there. I will play. I won't develop it, at least not for now.
So, I'm retiring the KT0 Go project for now...it's far bigger than I had imagined and seeing as how I haven't even started, it's just too hard of a path ahead of me. That said, I will still continue to play. Heck, I went to the 日本棋院 and bought a legit wood board there. I will play. I won't develop it, at least not for now.
Well, finally got around to doing *something*. Going to head up to Columbia in a week or two to oil up my rusty Japanese, and, of course, learn the game of Go, with the guys and gals of nyamigo. It sure doesn't help when developing something to not understand the requirements :)
I'll report back in 2 weeks how everything goes. (No committments, though...)
I'll report back in 2 weeks how everything goes. (No committments, though...)
The purpose of this site is to track the [super slow] progress of my development projects. I'm researching on my spare time the effectiveness of "lossy pruning" in Artificial Intelligence, because let's face it, when you sit down to play a game, you rule out many moves right off the bat if you're a skilled player. Why shouldn't the computer do the same? This may have many applications in high branching games, specifically computer go, where the number of possible moves is so high. Stay tuned! (Although don't keep your hopes up...)
